Above you can see the first render for the next ship. Like I said before, it’s for the Eldar Fleet and even if it doesn’t look like much now, it will be a nice proxy for Specialist Games’ Eclipse cruiser.
I really like the Eldar ships and I love their sleek design, but I’m glad to work on a bigger ship again than the escorts.
Why is that? It’s because of how had it is to add a 3mm hole for a Base.
Partly it’s because of the thickness. The original models have only a 1mm hole in them, so it’s a lot easier to model the ship around them. I still prefer my way, even if it’s harder at first. For one, 1mm pins, at least on my ships, tend to break, a lot.
That’s why I love what Forgeworld did with the Tau bases where you had to cut off the top of the base and put the ship on the stump.
A 3mm Hole is also a good size for magnets, so you could make your whole Fleet easier to assemble without consorting to drilling Holes.
With the last ships I recognized another problem, too. Some Eldar ships have Wings that go straight down, or even a bit bent towards the front, so that I had to lengthen the Ship or put the Base Right under the Nose. It wasn’t a big problem, but I’m so glad that I caught It before I was too far in the production. Imagine if I had to make special Bases for them, because usual ones wouldn’t work, ugh.
THe moral of the story: Modeling ships is sometimes not as easy as it look and problems can arise from the tiniest reasons, so beware. Cya.